Yatima Santamorena
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Under construction
Perforce
Horde
Docker
Automation
BuildGraph
Unreal
Jenkins
Ansible
Python
Swarm
Ubiquiti
OPNSense
Links
- GitHub: https://github.com/yatima1460
- LinkedIn: https://linkedin.com/in/yatima1460
- Discord: https://discord.com/users/yatima
Lore
People Can Fly / (ex-Epic Games Poland) - 2023 October to Future
- Senior Build Engineer contractor
- 2023-2024: Maintained pipelines with Jenkins + Groovy and started implementing Epic Games’ BuildGraph to simplify Unreal compilation
- 2024-2025: Owner of Epic Games’ Horde build system used internally
- 2026 - Now: Perforce admin, Swarm admin, Ansible deployment, Docker, Robomerge, and every kind of automation
NHB Consulting SEZC - 2023 August to Now
- Retainer contractor for an Anguilla-based consulting company
- Networking support for MikroTik, Ubiquiti, and OPNSense devices
- Cybersecurity coaching for senior staff of digital nomads
Crytek - 2023 June to August
- Build Engineer maintaining automated processes for Crysis 4, Hunt, and CryEngine
- Distributed builds to customers and QA
- Python was the main scripting language of the build system
GameMaker / YoYoGames / Opera - 2021 to 2023
- Build Engineer contractor for the GameMaker engine
- 2021-2022: R&D for a new cloud build system using GitHub Actions and AWS
- 2022-2023: Maintained the new build system
- Designed automated compilation and packaging with Python, C#, and PowerShell
- Supported Android, HTML5, iOS, Linux, Mac, WebAssembly, Windows, tvOS, console SDKs, Docker, AWS, and S3
Zuru Tech - 2020 December to 2021 March
- Junior C++ Software Developer on arch-viz BIM software
- Worked with a fork of Unreal Engine 4, C++14, Visual Studio, and Rider
- Wrote reliability tests to detect flaws and improve stability
Ubisoft - 2020 September to December
- Junior Gameplay Programmer on Mario Rabbids: Sparks of Hope
- Worked with Milan and Paris teams on a modified Snowdrop engine
- Built C++17 backend automation for navmesh generation
- Production environment: Perforce and Windows
Career Break - 2019
- Took time to work on myself and study programming 🌱
Sfera Productions - 2016 to 2018
- Developed VR virtual tours, experiences, documentaries, and games
- Built with Unreal Engine 4.x and early-market headsets: Oculus DK2, HTC Vive, Samsung Gear, Cardboard, and Daydream
- Digitized a Cranio Creations tabletop board game in Unreal with VR controllers
- Showcased projects at Lucca Comics & Games and contributed to a Steam release
- Focused on performance: draw calls, pixel overdraw, mesh optimization, benchmarking bottlenecks, and Blueprint extensions with C++
Rotary Club Rome - 2013
- First place in Rotary Club Rome C++ competition
ITC Consulting - 2015 to 2016
- Developer on a Unity driving simulator with C# and external libraries
- Built a high-performance C# action recording system backed by SQLite for replay analysis
- Connected cockpit hardware through Windows APIs, emulated RS-232, USB, and Arduino
- Maintained traffic AI for city simulation scenarios
Projects
Drill - https://drill.software
- File search that goes nyoom
- Made because waiting for search results is spiritually damaging
- Visit Drill
GMILauncher - https://github.com/yatima1460/GMILauncher
- A launcher thingy from the GameMaker mines
- Small, practical, and probably held together with stubbornness
- View on GitHub
Education
2013 - 2016
- Studied Computer Science at Sapienza Rome University
- Left to work directly with startups and 3D engines when university had no 3D-focused courses
Languages
Communication
- Native Italian speaker
- English used regularly in professional contexts
More about me
Origin story
- Born in Italy, with family roots going back to South America
- Started playing with computers at 3 years old
- Fell into game engines thanks to a computer magazine shipping “The Games Factory”
Tinkering
- Studied 2D and 3D engine internals independently
- Especially interested in graphics rendering and engine performance
- Home automation tinkerer: KNX, Raspberry Pi, and Home Assistant
- Home network enjoyer with Ubiquiti devices
Fun bits
- I like playing Dungeons & Dragons, especially on Roll20
- Anime favorites include One Piece and Chainsaw Man
- Always excited about the crypto space and RISC hardware